INDEPENDENT
MATERIA (Purple Materia)
MATERIA: HP Plus
AP NEEDED
Level 1: Amount of maximum HP increases
by 10%
0
Level 2: Amount of maximum HP increases
by 20%
10000
Level 3: Amount of maximum HP increases
by 30%
20000
Level 4: Amount of maximum HP increases
by 40%
30000
Level 5: Amount of maximum HP increases
by 50%
50000
STATUS CHANGES: NoneLOCATED AT:
Cosmo Canyon, Mideel village
MATERIA: MP Plus
AP NEEDED
Level 1: Amount of maximum MP increases
by 10%
0
Level 2: Amount of maximum MP increases
by 20%
10000
Level 3: Amount of maximum MP increases
by 30%
20000
Level 4: Amount of maximum MP increases
by 40%
30000
Level 5: Amount of maximum MP increases
by 50%
50000
STATUS CHANGES: NoneLOCATED AT:
Cosmo Canyon, Mideel village
MATERIA: HP<->MP
AP NEEDED
Level 1: Switches your maximum HP and maximum
MP scores.
0
Level 2: Same effect
80000
STATUS CHANGES: None
LOCATED AT: The
cave on the desert peninsula near Mt. Corel.
MATERIA: Luck Plus
AP NEEDED
Level 1: Your Luck score increases by 10%
0
Level 2: Your Luck score increases by 20%
15000
Level 3: Your Luck score increases by 30%
30000
Level 4: Your Luck score increases by 40%
60000
Level 5: Your Luck score increases by 50%
100000
STATUS CHANGES: NoneLOCATED AT:
Temple of the Ancients
MATERIA: Magic Plus
AP NEEDED
Level 1: Your Magic score increases by
10%
0
Level 2: Your Magic score increases by
20%
10000
Level 3: Your Magic score increases by
30%
20000
Level 4: Your Magic score increases by
40%
30000
Level 5: Your Magic score increases by
50%
50000
STATUS CHANGES:
LOCATED AT: Cave
area past the Forgotten Capital; search near the
bottom of the long ladder to the left.
MATERIA: Speed Plus
AP NEEDED
Level 1: Your Speed score increases by
10%
0
Level 2: Your Speed score increases by
20%
15000
Level 3: Your Speed score increases by
30%
30000
Level 4: Your Speed score increases by
40%
60000
Level 5: Your Speed score increases by
50%
100000
STATUS CHANGES: None
LOCATED AT: Purchase
at the Gold Saucer's Battle Square.
MATERIA: Gil Plus
AP NEEDED
Level 1: You'll win x1.5 more gil from
a battle.
0
Level 2: You'll win x2.0 more gil from
a battle.
80000
Level 3: --
150000
STATUS CHANGES: LUCK +01
LOCATED AT: Purchase
at the Gold Saucer's Wonder Square.
MATERIA: EXP. Plus
AP NEEDED
Level 1: You'll win x1.5 more EXP from
a battle.
0
Level 2: you'll win x2.0 more EXP from
a battle.
60000
Level 3: --
150000
STATUS CHANGES: LUCK +01
LOCATED AT: Purchase
at the Gold Saucer's Wonder Square.
MATERIA: Enemy Away
AP NEEDED
Level 1: Enemy encounter rate drops by
1/2.
8000
Level 2: Enemy encounter rate drops by
1/4th.
50000
Level 3: --STATUS CHANGES: LUCK +01
LOCATED AT: A prize
you can win at the Gold Saucer's Chocobo Square.
MATERIA: Enemy Lure
AP NEEDED
Level 1: Enemy encounter rate increases
by 1.5.
8000
Level 2: Enemy encounter rate increases
by 2.0.
50000
Level 3: --STATUS CHANGES: LUCK -01
LOCATED AT: A prize
you can buy at the Gold Saucer's Battle Square.
MATERIA: Chocobo Lure
AP NEEDED
Level 1: You are able to encounter chocobos
on the World Map. 0
Level 2: The rate of encountering chocobos
increases by 1.5. 3000
Level 3: The rate of encountering chocobos
increases by 2.0. 10000
Level 4: The rate of encountering chocobos
increases by 3.0. 30000
STATUS CHANGES: LUCK +01
LOCATED AT: Buy
from Choco Billy at the Chocobo Barn. Find near
the outside chocobo pen's right corner. (Disc 2-3)
MATERIA: Pre-emptive
AP NEEDED
Level 1: The chance of that ally attacking
first is 6%
0
Level 2: The chance of that ally attacking
first is 12%
8000
Level 3: The chance of that ally attacking
first is 24%
20000
Level 4: The chance of that ally attacking
first is 36%
40000
Level 5: The chance of that ally attacking
first is 48%
80000
STATUS CHANGES: SPEED +02
LOCATED AT: Purchase
at the Gold Saucer's Battle Square.
MATERIA: Long Range
AP NEEDED
Level 1: Alters your ability to attack.
0
Level 2: --
80000
STATUS CHANGES: NoneLOCATED AT:
Mythril Mine, on the ledge above the vine.
NOTES:
When this materia is equipped, you can be in the back
row and use close-range weapons with no attack penalty.
You can also attack out-of-reach enemies (usually the
flying sort) with close-range weapons as well. Note
that this applies to all 'target' materia, allowing you
to Morph or Steal from 'out of range' enemies, too.
MATERIA: Cover
AP NEEDED
Level 1: That ally will guard another ally
20% of the time.
0
Level 2: That ally will guard another ally
40% of the time. 2000
Level 3: That ally will guard another ally
60% of the time. 10000
Level 4: That ally will guard another ally
80% of the time. 25000
Level 5: That ally will guard another ally
all the time. 40000
STATUS CHANGES: VITALITY +01
LOCATED AT: Wall
Market, Sector 6 Slums (the garden near Aeris'
house in Midgar City)
MATERIA: Counter Attack
AP NEEDED
Level 1: If attacked, that ally strikes
back 20% of the time. 0
Level 2: If attacked, that ally strikes
back 40% of the time. 10000
Level 3: If attacked, that ally strikes
back 60% of the time. 20000
Level 4: If attacked, that ally strikes
back 80% of the time. 50000
Level 5: If attacked, that ally strikes
back all the time. 100000
STATUS CHANGES: None
LOCATED AT: Mt.
Nible (after destroying the Materia Keeper), win
as a prize in the Gold Saucer's Chocobo Square
MATERIA: Mega All
AP NEEDED
Level 1: Any command usable in battle affects
all targets.
0
Level 2: --
10000
Level 3: --
50000
Level 4: --
80000
Level 5: --
160000
STATUS CHANGES: None
LOCATED AT: Found
in the final dungeon, floating in a geyser of
lifestream. You'll have to press O while jumping if
you want to get it.
MATERIA: Underwater
AP NEEDED: 0
Level 1: Negates the 20-minute time limit
when fighting Emerald Weapon.
STATUS CHANGES: None
LOCATED AT: Kalm
town (get it from the travel man in return for the
Guide Book, wich you get from one of the scelleton ships in the underwater
reactor)